Blog Layout

Is Ghostwire: Tokyo Good Enough to be its own Series?

Is Ghostwire: Tokyo Good Enough to be its own Series?

Bethesda Softwork’s announcement at E3 2019 of what we now know as Ghostwire: Tokyo gave the idea to critics and gamer alike that the future product would be a game that could potentially reach the heights of other triple A action adventures. As the game is now released and Critics have had their time with it, the Metacritic score for the game sits at a reasonable 76%, with many reviewers praising its atmosphere more than its gameplay. But unlike Pokémon Legends: Arceus that gave us a revolutionary way to play the monster catching genre, does the gameplay in Ghostwire: Tokyo stand enough out of the first person action adventure space to merit its continuation within the gaming industry? No matter how great a game is, it will all come down to interest and money. And for this game being not quite amazing as the scores denounce, will it be economically viable to make another?


Is there potential expansion for more to be told within its universe? Without revealing the endgame story, the public does know what the official website for the game says with, one of the first tag lines on the front page being, “FACE THE UNKNOWN, UNCOVER THE TRUTH AND SAVE THE CITY”. With this detail of the city needing saved, the players know they will be probably be saving the city in the end. When that does happen, where can the universe of Ghostwire: Tokyo go?


If there ever is a sequel, there would need to be more intrigue than simply saving the city again for a narrative heavy game such as this series is. Unless more originality is injected into the future of the franchise, there won’t be much left to make a game out of. This is not saying that it is not possible, but in order to continue as a series, it makes sense that the sequel would have to evolve in more ones than one to stay relevant and popular.


What do players think of the game since release? Players have been more positive in their reviews, having their Metacritic score at 81%, 6 points higher than the critics. The difference of view basically coming down to many players liking the gameplay more than official gaming industry reviewers, while also still praising its atmosphere and story. Will Ghostwire: Tokyo be one of those games that the public loves immensely more than the critics? It very well could be looking at the review percentages at the time of this article being written.


Though the game is now available to those with a PlayStation 5 digitally, many players around the world without a PlayStation 5 are unfortunately out of luck. Thankfully, once the physical copies come out on March 25th 2022 and will then be available digitally and physically for PC, Xbox Series X/S and PlayStation 5, the world will definitely have a more sure opinion of what Ghostwire:Tokyo will become, and what they really think about it. New onslaughts of players will hopefully lift the title up if the publisher plans on making future installments within the series.


I'm also open to work in the gaming editorial space. Send me a message at kurtless64@gmail.com if you are interested in hiring me.


By Kurt Jensen December 17, 2024
The Semester is Finally Over...
By Kurt Jensen December 4, 2024
A Critical Analysis: the nearly virtue-less Grand Theft Auto series
By Kurt Jensen December 3, 2024
The Backlog: Professor Layton and the Curious Village HD
By Kurt Jensen November 16, 2024
The Backlog: Slap City
By Kurt Jensen November 2, 2024
The Backlog: HoB
By Kurt Jensen October 26, 2024
The Backlog: Mini Metro
By Kurt Jensen October 17, 2024
The Spooky Writing Season has Begun
By Kurt Jensen October 16, 2024
Retro Review: Shadow of the Colossus
By Kurt Jensen October 5, 2024
The Backlog: Pilotwings
By Kurt Jensen October 3, 2024
Public Appearances Give Opportunities
More Posts
Share by: